"I'm going to win this time"
For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down players who bet on the game illegally. Needing to make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job.
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4 / 5
When I was a young teenager I loved the manga 1/2 Prince and then, when I was a little older, I devoured the novelised version of Sword Art Online (SAO). These fostered a love of the idea of a virtual reality, and more specifically of a virtual MMO. Warcross, the titular game, is a peculiar mixture of virtual reality and augmented reality, and is more of a League of Legends type game, but it is based on that same idea that I loved when I was twelve and it was that which made me want to read Warcross.